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Making pots!
J'ai réaliser un prototype de point & click un peu comme une game jam. Le but était rendre une simple action comme le drag & drop...
2D Interactive Vegetation Shader Breakdown
Wind and interactions with vegetation in games are often created using noise layers and masks. For DARUMA, I don't need a complex wind...
2D Procedural Clouds Shader Breakdown
In the vast landscape of DARUMA, you can see some clouds in the background. These clouds are generated using a custom shader. There are...
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