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2D Interactive Vegetation Shader Breakdown
Wind and interactions with vegetation in games are often created using noise layers and masks. For DARUMA, I don't need a complex wind...
2D Procedural Clouds Shader Breakdown
In the vast landscape of DARUMA, you can see some clouds in the background. These clouds are generated using a custom shader. There are...
2D Caustics Shader Breakdown
In DARUMA there is some places with water. I have searched for differents solutions for the player "feel in a damp place". I worked on...
2D Depth of Field Breakdown
Depth of field (DoF) "is the distance between the nearest and the furthest objects that are in acceptably sharp focus in an image...
Dynamic Ambient Lighting 2D in DARUMA
The map of DARUMA has been designed to eliminate loading screens during platform gameplay phases. I searched a method for smoothly change...
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