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In DARUMA, you play as a head of decapitated  monk.

After millennia of prayer, you wake up and begin your final ascent.

 Using your grapple hair, swing, propel yourself and complete your perilous ascent. Challenge the void and avoid the fall in one of the most hardcore 2D platformers.

Are you up to the challenge?

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Context :

DARUMA project was born as a game jam entry.

Antoine Perrenot (Art Director), Victor Malcey (Sound Artist), Valentin Petiteau (Sound Mix) and I worked during two days to create the early concept of the game and the prototype. Then we worked together all the year to improve the game and release a demo.

My role :

  • As the co-creator and dev, I oversee the game pipelines and technical features. I have created all core game systems, gameplay features, render features, sound systems, UI, particles, and any other technical elements in the game.

  • Together with Antoine Perrenot, we collaborate on the game design, level creation, and pacing of the game.

  • I am also responsible for integrating sound with FMOD.

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Project specificities :

- Made with Unity (with a custom SRP base on URP2D)

- Write in C#, HLSL

- Sound with FMOD

- Genre : Single Player, Physic Precision Platformer

- Target Audience : Platformer, Mid/Hardcore gamers

Devlog

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