In DARUMA, you play as a head of decapitated monk.
After millennia of prayer, you wake up and begin your final ascent.
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Using your grapple hair, swing, propel yourself and complete your perilous ascent. Challenge the void and avoid the fall in one of the most hardcore 2D platformers.
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Are you up to the challenge?
Context :
DARUMA project was born as a game jam entry.
Antoine Perrenot (Art Director), Victor Malcey (Sound Artist), Valentin Petiteau (Sound Mix) and I worked during two days to create the early concept of the game and the prototype. Then we worked together all the year to improve the game and release a demo.
My role :
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As the co-creator and dev, I oversee the game pipelines and technical features. I have created all core game systems, gameplay features, render features, sound systems, UI, particles, and any other technical elements in the game.
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Together with Antoine Perrenot, we collaborate on the game design, level creation, and pacing of the game.
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I am also responsible for integrating sound with FMOD.
Project specificities :
- Made with Unity (with a custom SRP base on URP2D)
- Write in C#, HLSL
- Sound with FMOD
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- Genre : Single Player, Physic Precision Platformer
- Target Audience : Platformer, Mid/Hardcore gamers